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Overall Mind Control Delete is a more-of-the-same game based on the Endless Mode of its predecessor. New enemy types make the gameplay loop more interesting DELETE This lessens the frustration of getting instantly killed by sneaky enemies or unseen bullets, but also makes the game more forgiving: something that the most hardcore players may not appreciate.
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One frustrating problem of the first game was enemies hitting you in the back and instantly one-shooting you: players have now 3 or more lives that are shared between combats in a node. NPCs like the Mushroom Red, a special kind of enemy which explodes in a hail of bullets upon death, make the player feels less secure about its control over the battlefield, forcing him to play smart around possible covers, something that wasn’t quite present in the first game.Ī number of minor additions also bring some additional quality of life improvements to Mind Control Delete. The addition of new enemies and weapons makes the gameplay loop a little more diversified and interesting: the additions in this regard aren’t mind-blowing, but surely appreciated. Mind Control Delete feels much smoother than the original Superhot This is hands-down the best set of improvements over the original game, which now feels just right, whereas the original Superhot was rather clunky. Both movement and interaction with the objects and enemies are much more fluid, allowing more precise control and way more enjoyable combat experiences. Gameplay-wise, Mind Control Delete keeps everything intact from the previous game, polishing everything the original Superhot had to offer.
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In addition to that, the arenas you fight in aren’t procedurally generated (only the position of the weapons and enemies is), so the repetition starts kicking even sooner, considering that there isn’t an incredibly huge number of them and all are pretty small.
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While this effectively fixes the original game’s length problem, the procedural nature of the levels tends to accentuate the replayability ones, with subsequent stages feeling too similar and thus repetitive in the long run. The new map can lead to fights, new upgrades and MORE This map makes use of different nodes, which can be a group of combat encounters or places where you can find new abilities. Mind Control Delete makes some additions to the base game and greatly improved its length by abandoning the finite levels system of the first instalment and using a sort of map with procedurally generated levels. The idea behind the original Superhot was an interesting one and, while not completely original, it allowed for very cinematic moments and great combos during its fights: slashing through enemies while dodging bullets and throwing bottles was incredibly fun in the first title, but the game was also rather short and became repetitive after a short while.